

Godot Game Programming Examples
Assignments developed for GSD 511: Game Development I

Idea Catcher
My assignment for Creating Our First Game, adapted from the Thief Catcher concept.
The content of the game is simple, as it was an introduction to the engine and workflow of the course. This lesson went over basic coding and node manipulation.

Space Shooter
My assignment for Space Shooter was to learn how to use data tables for a project and to take a more precise approach to character movement; no changes were made to the original assignment.
The assets used were from previous work I have on hand, and the assignment itself will be expanded upon at a later date to implement gameplay.

Data Used
Content from this table was imported into Godot as a .csv and parsed in the program's code.
Platformer
My assignment for Platformer was to learn to create UI/UX, animations, and character physics.