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Godot Game Programming Examples

Assignments developed for GSD 511: Game Development I

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Idea Catcher

My assignment for Creating Our First Game, adapted from the Thief Catcher concept.​

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The content of the game is simple, as it was an introduction to the engine and workflow of the course. This lesson went over basic coding and node manipulation. 

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Space Shooter

My assignment for Space Shooter was to learn how to use data tables for a project and to take a more precise approach to character movement; no changes were made to the original assignment.​

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The assets used were from previous work I have on hand, and the assignment itself will be expanded upon at a later date to implement gameplay.

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Data Used

Content from this table was imported into Godot as a .csv and parsed in the program's code.

Platformer

My assignment for Platformer was to learn to create UI/UX, animations, and character physics.

Lucid

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